beginoutdoorscript;

variables;
short bmessage;
string custom_m;

body;

beginstate 0;
break;

beginstate 1;
break;

beginstate START_STATE;
break;

beginstate 10;

	message_dialog("This way leads away from your post.","Unfortunately, you don't have enough supplies to last long in the wilderness and there isn't civilization for miles.  You decide to stay here.");
	block_entry(1);

break;

beginstate 11;

	if(get_flag(1,0) < 2){
		message_dialog("You need your mission first!","");
		block_entry(1);
	}
	if(get_flag(1,0) == 2){
		reset_dialog();
		add_dialog_str(0,"Let's face it:  You're not too competent, and you're very likely to buckle if you're placed in a combat situation.  Fortunately, there's an herbalist to the southeast who can work wonders.",0);
		add_dialog_str(1,"If you were to ask him for assistance, he'd probably give it.  He's always been fairly generous to the soldiers nearby for some reason.",0);
		add_dialog_choice(0,". . .");
		bmessage = run_dialog(1);
		set_flag(1,0,3);
	}

break;

beginstate 12;

	if(get_flag(1,0) < 5){
		message_dialog("See Peacechild first!","");
		block_entry(1);
	}

break;

